The Psychosocial Reality of Digital Travel : Being in Virtual Places.
- 1 online resource (160 pages)
Intro -- Contents -- List of Figures -- List of Tables -- 1 Introduction -- Why Digital Travel? -- The Mind of the Digital Traveller -- A Roadmap for the Book -- References -- 2 Being Somewhere -- Introduction -- The Nature of Experiences, and of Experiences of Other Places -- The Philosophy of Perceptual Experience -- Four Philosophical Views on the Nature of Perceptual Experiences -- The Representational View -- Relationism -- Enactivism -- The Sense-data View -- Summary of the Four Theories -- Dual Process Theories and Intuitive Judgment -- The Spinozan Model of Rapid Acceptance Response -- Everyday Activities in the World: Transparency and Embodiment -- Heidegger and Modes of Engaging with the World -- Transparency -- Embodiment -- Presence and the Direct Perception Approach -- Summary and Conclusions -- References -- 3 Feeling Present in Virtual Environments -- Introduction -- Conceptualisations of Telepresence: Being Present at a Distance -- The Illusion of non-Mediation -- Pretending the Digital Is Physical -- Experiencing a Convincing Simulated Semblance (of Physical Reality) -- Telepresence and Perceptual Illusions -- Perception, Imagination and Attention -- Presence as the Feeling of Attending to a Surrounding External World -- Social Interaction and Affordances for Presence -- Interacting with Other People -- Activities in Place: The Role of Affordances -- Implications For Digital Travel -- References -- 4 Visiting Places -- Introduction -- Sense of Place -- Spaces and Places -- Human Geography and Edwards Relph's Place Theory -- Marketing and Hedonic Consumption -- Intention to Visit a Place and Word of Mouth -- Experiencing Sense of Place in a Virtual Environment -- Insights from Non-digital Travel and Tourism -- Conclusions -- References -- 5 The Reality of Digital Travel -- Introduction -- Digital Travel and Sense of Place. The Use of Video Games and Photo-Realism -- Creating a Sightseeing Experience in a Video Game -- A Virtual Visit to Los Angeles -- The Sightseers' Experience of Telepresence and Sense of Place -- Results-Virtual Sightseers Had the Feeling of Being There in the City -- Digital Travel Applications-A Survey on Behaviours and Attitudes -- Conclusions -- References -- 6 When the Virtual Becomes Real? -- Introduction -- Recent Innovations in Digital Travel -- Social Telepresence Robots and Drones -- Immersive VR Approaches and the Use of Holograms -- Rethinking Digital Travel -- Metaphors and the Blending of Physical-Digital Realities -- Reflecting on Our Journey so Far, and Our Plans -- References -- Index.