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020 _a9780472029914
_q(electronic bk.)
020 _z9780472072064
035 _a(MiAaPQ)EBC6534001
035 _a(Au-PeEL)EBL6534001
035 _a(OCoLC)1257349266
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aD16
082 0 _a902/.85
100 1 _aDougherty, Jack.
245 1 0 _aWriting History in the Digital Age.
264 1 _aAnn Arbor :
_bUniversity of Michigan Press,
_c2013.
264 4 _c�2013.
300 _a1 online resource (219 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aDigital Humanities Ser.
505 0 _aCover Page -- Title Page -- Copyright Page -- About the Web Version -- Acknowledgments -- Contents -- List of Illustrations -- Introduction -- Part 1. Re-Visioning Historical Writing -- Is (Digital) History More than an Argument about the Past? -- Pasts in a Digital Age -- Part 2. The Wisdom of Crowds(ourcing) -- "I Nevertheless Am a Historian": Digital Historical Practice and Malpractice around Black Confederate Soldiers -- The Historian's Craft, Popular Memory, and Wikipedia -- The Wikiblitz: A Wikipedia Editing Assignment in a First-Year Undergraduate Class -- Wikipedia and Women's History: A Classroom Experience -- Part 3. Practice What You Teach (and teach what you practice) -- Toward Teaching the Introductory History Course, Digitally -- Learning How to Write Analog and Digital History -- Teaching Wikipedia without Apologies -- Part 4. Writing with the Needles from Your Data Haystack -- Historical Research and the Problem of Categories: Reflections on 10,000 Digital Note Cards -- Creating Meaning in a Sea of Information: The Women and Social Movements Web Sites -- The Hermeneutics of Data and Historical Writing -- Part 5. See What I Mean? Visual, Spatial, and Game-Based History -- Visualizations and Historical Arguments -- Putting Harlem on the Map -- Pox and the City: Challenges in Writing a Digital History Game -- Part 6. Public History on the Web: If You Build It, Will They Come? -- Writing Chicana/o History with the Seattle Civil Rights and Labor History Project -- Citizen Scholars: Facebook and the Co-creation of Knowledge -- The HeritageCrowd Project: A Case Study in Crowdsourcing Public History -- Part 7. Collaborative Writing: Yours, Mine, and Ours -- The Accountability Partnership: Writing and Surviving in the Digital Age -- Only Typing? Informal Writing, Blogging, and the Academy.
505 8 _aConclusions: What We Learned from Writing History in the Digital Age -- Contributors.
520 _aA born-digital project that asks how recent technologies have changed the ways that historians think, teach, author, and publish.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2022. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aAcademic writing-Data processing.
655 4 _aElectronic books.
700 1 _aNawrotzki, Kristen.
776 0 8 _iPrint version:
_aDougherty, Jack
_tWriting History in the Digital Age
_dAnn Arbor : University of Michigan Press,c2013
_z9780472072064
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/ostimteknik/detail.action?docID=6534001
_zClick to View
999 _c16160
_d16160